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Old May 10, 2006, 09:54 PM // 21:54   #1
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Default Mass err7s during GvG last night

I observed several top ranked matches last night and know that this problem was impacting several guilds and not just mine. The experience though left my guildmates and I quite bitter following this experience:

We were facing a guild ranked in the 200s somewhere and we were in the 400s at the time. The opposing guild was running a dual smite build with teleporting warriors using death's charge (very nasty). With strong pre-kiting of their warriors on the part of our caster line we were doing well and were consistently scoring more kills than they were. My guild had still made some mistakes, but we had them pressed back to their footmen (on warrior's isle) for several minutes. Neither team was getting a morale boost from the stand and at 27 minutes in our air ele lagged out and was unable to move for 30 seconds. With enemy warriors pounding on our unmoving air ele (combined with smite damage), it quickly beat the energy out of our monks. Then, his line went grey and we suffered a couple chain death unable to keep their warriors blind. We feel back to our footmen NPCs giving up any hope for the morale boost we were working for and our plan to catapult their bodyguards at VoD was thwarted when their warriors killed our warrior (again we could not effectively reduce their damage output 7v8).

This was one of the closest matches we have had in a while (usually we either win or lose decisively) and we all felt like it was going to be a coin flip in VoD since we had a couple extra footmen and slightly higher morale due to less DP, but they had better AoE. It was really going to come down to whether we could get a morale boost before VoD and/or if we could pull off a catapult gank on their NPCs (particularly their bodyguards).

We tried to regroup and recover from the heartbreak of that match and started another one only to have one of our warriors err7 during the 10 second countdown once an opponent has been found. Another opponent in the 200s. We had two more err7 during the first 30 seconds of the match. Ever tried to fight 5v8? Well, it was not pretty.

Shortly thereafter, we decided that the servers were cursed due to 4 err7s in two matches and switched over to observing. The guild that we just had to face 5v8 was now facing I Guild I [iGi] and was again in a 8v5 situation. This time was different though. All 8 of them resigned to preserve iGi's rank.

My questions are:

1. How many guilds out there would do the same thing in that spot and have all your players resign? Would previous circumstances in your last few GvG matches influence your decision?
2. Were any highly ranked guilds victimized by having to fight a lesser ranked guild in a 5v8, 2v5, etc. type of situation?
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Old May 10, 2006, 09:59 PM // 21:59   #2
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Back when I was in FnlD we faced a rank 600~ guild, and 6 players from both sides got DC'd. Sadly; they still had a Monk, we didn't.
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Old May 10, 2006, 10:53 PM // 22:53   #3
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earlier this season we had four who didnt even load, inlcuding both our monks and our e/mo, when we were rank 80 and they were rank 1600. we came pretty close to winning, had their GL at about 10% health when we were beaten by the rez timer rezzing their entire team right in our faces :/. We have never lost so many points from a single fight before (-25 IIRC)

Currently the system seems to be extremely unstable after a fairly prolonged period of relative stability. most fights over the past 3 days or so have featured at least one err=7 on one team or the other
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Old May 10, 2006, 10:59 PM // 22:59   #4
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Yep all these err=7s is sad, before factions I didn't have any problems with err=7s, sure I got the occasional err=7, but since the release of factions they are happening all the time. Its gotten to the point that I cannot safely do GvG, which is really annoying since thats what I enjoy doing. So hopefully they stabalize err=7s and finally add a reconnect feature soon.
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Old May 10, 2006, 11:54 PM // 23:54   #5
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Thanks for the responses so far. Anyone care to hit on the philosophical implications of my first question? What would your guild do in that spot 8v5 if your guild was ranked ~200 against the rank 12 guild? If your answer is resign just as that guild did, then where would you draw the line and take the easy win?
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Old May 11, 2006, 12:00 AM // 00:00   #6
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We saw quite a lot of Error 7s GvGing last night. We had 4 ourselves, though for some reason they all hit right after we had killed the opposing Guild Lord.

In one close match we had a guild ranked 102 proclaim that they were ragequitting Guild Wars because of all the drops. Of course, the same guild later proclaimed that the only reason we won was because "they didn' realize we were running warriors."

The error 7s were pretty bad all around though. Hopefully it will be fixed tonight.
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Old May 11, 2006, 03:03 PM // 15:03   #7
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We're rank 80 something atm and if we fought a rank <20 guild we would want to fight them 8 v 8 in order that we could establish how we are doing competitively. I personally wouldn't want to win an unbalanced match just for rating/rank. I think if they had 2 or 3 lag out at the start then we would resign and not take advantage.

I'd suggest to Anet that they provide an option for both teams to agree on a draw so that neither team's rank or rating suffer as a result of disconnects or bugs.
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Old May 11, 2006, 03:46 PM // 15:46   #8
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As far as black crescent vs iGi the other night, i know some people in black crescent. heres a little run down

A monk, an assasin and a mesmer on iGi dropped before the flag was capped by either team. so iGi retreated. Black crescent was like 230 at the time iGi was 12. From waht I hear Black Crescent resigned after iGi asked them to to save them the rating loss of ~27. Black Crescent only agreed because it is so close to the ladder freeze. No money exchanged hands.

I agree with BC decision becuase it was not a fair fight, and they lose nothing by resigning while iGi stands to lose a lot. I don't think they had to, but it was a very honorable thing to do. Maybe if only one person err7 you should just play it out, but 3 people is beyond crippling. If it was earlier in the season, or if iGi wasnt rated so high maybe fight it out. But the combination of circumstances lead to BC making hte decision to resign.
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Old May 11, 2006, 04:14 PM // 16:14   #9
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Kudos to BC for that classy move - though I am sure now someone will claim one team or the other engaged in ladder manipulation . . .
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Old May 11, 2006, 06:27 PM // 18:27   #10
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This issue of sportsmanship has to extned both ways though, and this is where you will get the reluctance of people to engage in this kind of thing.

Example, the other day we were playing a team who drove us back off the stand fair and square, but lost their thief in the process. The thief then did the old die on rez thing it sometimes does. The other side, camped outside our gates, asked if we would open the gates as their thief was bugged. As this seemed fair, we sent one of our guys down out of turtle to open the gates. By way of thanks for this, he was frozen and spiked as soon as the gates were opened, with him given no chance to retreat back to the turtle where he was before.

As a result, sportsmanship is off the agenda for us. There have been too many instances this season of teams taking advantage, and we're going to stop being the mugs that always fall for it. So if we load 8v4 we will recall the time we lost 25 points that way, and we will recall all the times that teams have gimped us when we have tried to help them, and we will fight it out as usual, Sorry, I wish it could be another way, but that is just our experience.
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Old May 11, 2006, 06:56 PM // 18:56   #11
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Quote:
Originally Posted by Patrograd
This issue of sportsmanship has to extned both ways though, and this is where you will get the reluctance of people to engage in this kind of thing.

Example, the other day we were playing a team who drove us back off the stand fair and square, but lost their thief in the process. The thief then did the old die on rez thing it sometimes does. The other side, camped outside our gates, asked if we would open the gates as their thief was bugged. As this seemed fair, we sent one of our guys down out of turtle to open the gates. By way of thanks for this, he was frozen and spiked as soon as the gates were opened, with him given no chance to retreat back to the turtle where he was before.

As a result, sportsmanship is off the agenda for us. There have been too many instances this season of teams taking advantage, and we're going to stop being the mugs that always fall for it. So if we load 8v4 we will recall the time we lost 25 points that way, and we will recall all the times that teams have gimped us when we have tried to help them, and we will fight it out as usual, Sorry, I wish it could be another way, but that is just our experience.
Quoted for truth.

In a situation where people try to be sportsman-like, you end up with times where the other team will take advantage of that. It is far more straight forward if everyone just accepts that crap happens and gets on with it. You load 8 vs 4 against another team? Roll them, knowing that next time you fight and have people not load they will do the same.

However; were I on a low ranked smurf fighting a high ranked guild that I didn't dislike, I would probably resign.
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Old May 12, 2006, 12:18 AM // 00:18   #12
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yeah, you raise a good point patrograd, but the situation for the BC iGi match was a little more extreme. 8v5 from the load isnt something you can play through if you are playing competant teams. I would never even consider openeing the gate for someone, I would just assume they were lying about their theif. Its a different thing if you lose to a rank 250 at rank 120 than if you lose to a 250 at rank 12
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Old May 13, 2006, 04:49 PM // 16:49   #13
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Ok, Yesterday, we had 1 error 7. What's worse, we had two people stuck in terrain. Our hp spammer was stuck in our base the entire game. I guest mesmered for another guild and got stuck on a bridge. Waaay more frustrating, I think, than an error 7. I handed the stuck air ele a vamp bow, but we wanted a flawless so eventually we just kinda left him there, which was unfortunate once we got out of heal party range. I'm pretty sure I saw the same thing happen to Im A Paladin during an observer match too.
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Old May 14, 2006, 06:30 AM // 06:30   #14
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I have dropped only one time because of err7, and yeah, it's very annoying. Few months ago ther wasn't anywhere near that much err7's as now. I don't know why it's so. It can may be because of Factions, everyone downloads now more files and i think many players does have little bit of lag.
One time both of our monks dropped by err7. We were rank ~80 and the opposing team was something like 450. We won that GvG, but it was hard and annoying, just like one time when we were rank 40 and faced ZPZG ranked 1000+.
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Old May 14, 2006, 09:02 PM // 21:02   #15
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Quote:
Originally Posted by Worf
I have dropped only one time because of err7, and yeah, it's very annoying. Few months ago ther wasn't anywhere near that much err7's as now. I don't know why it's so. It can may be because of Factions, everyone downloads now more files and i think many players does have little bit of lag.
At least some of the reason for err7s and other problems relating to lag and connectivity:
http://www.guildwarsguru.com/forum/s....php?t=3030662
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